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Animals

Allosaurus

Large Beast (Dinosaur), Unaligned

AC 13 Initiative +1 (11)

HP 51 (6d10 + 18)

Speed 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 19 +4 +4 DEX 13 +1 +1 CON 17 +3 +3
INT 2 −4 −4 WIS 12 +1 +1 CHA 5 −3 −3

Skills Perception +5

Senses Passive Perception 15

Languages None

CR 2 (XP 450; PB +2)

Actions


Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Piercing damage.

Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage. If the target is a Large or smaller creature and the allosaurus moved 30+ feet straight toward it immediately before the hit, the target has the Prone condition, and the allosaurus can make one Bite attack against it.

Ankylosaurus

Huge Beast (Dinosaur), Unaligned

AC 15 Initiative +0 (10)

HP 68 (8d12 + 16)

Speed 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 19 +4 +6 DEX 11 +0 +0 CON 15 +2 +2
INT 2 −4 −4 WIS 12 +1 +1 CHA 5 −3 −3

Senses Passive Perception 11

Languages None

CR 3 (XP 700; PB +2)

Actions


Multiattack. The ankylosaurus makes two Tail attacks.

Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Ape

Medium Beast, Unaligned

AC 12 Initiative +2 (12)

HP 19 (3d8 + 6)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 16 +3 +3 DEX 14 +2 +2 CON 14 +2 +2
INT 6 −2 −2 WIS 12 +1 +1 CHA 7 −2 −2

Skills Athletics +5, Perception +3

Senses Passive Perception 13

Languages None

CR 1/2 (XP 100; PB +2)

Actions


Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.

Rock (Recharge 6). Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning damage.

Archelon

Huge Beast (Dinosaur), Unaligned

AC 17 Initiative +3 (13)

HP 90 (12d12 + 12)

Speed 20 ft., Swim 80 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 18 +4 +4 DEX 16 +3 +3 CON 13 +1 +1
INT 4 −3 −3 WIS 14 +2 +2 CHA 6 −2 −2

Skills Stealth +5

Senses Passive Perception 12

Languages None

CR 4 (XP 1,100; PB +2)

Traits


Amphibious. The archelon can breathe air and water.

Actions


Multiattack. The archelon makes two Bite attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.

Baboon

Small Beast, Unaligned

AC 12 Initiative +2 (12)

HP 3 (1d6)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 8 −1 −1 DEX 14 +2 +2 CON 11 +0 +0
INT 4 −3 −3 WIS 12 +1 +1 CHA 6 −2 −2

Senses Passive Perception 11

Languages None

CR 0 (XP 10; PB +2)

Traits


Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.

Badger

Tiny Beast, Unaligned

AC 11 Initiative +0 (10)

HP 5 (1d4 + 3)

Speed 20 ft., Burrow 5 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 10 +0 +0 DEX 11 +0 +0 CON 16 +3 +3
INT 2 −4 −4 WIS 12 +1 +1 CHA 5 −3 −3

Skills Perception +3

Resistances Poison

Senses Darkvision 30 ft.; Passive Perception 13

Languages None

CR 0 (XP 10; PB +2)

Actions


Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.

Bat

Tiny Beast, Unaligned

AC 12 Initiative +2 (12)

HP 1 (1d4 − 1)

Speed 5 ft., Fly 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 −4 −4 DEX 15 +2 +2 CON 8 −1 −1
INT 2 −4 −4 WIS 12 +1 +1 CHA 4 −3 −3

Senses Blindsight 60 ft.; Passive Perception 11

Languages None

CR 0 (XP 10; PB +2)

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.

Black Bear

Medium Beast, Unaligned

AC 11 Initiative +1 (11)

HP 19 (3d8 + 6)

Speed 30 ft., Climb 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 12 +1 +1 CON 14 +2 +2
INT 2 −4 −4 WIS 12 +1 +1 CHA 7 −2 −2

Skills Perception +5

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 1/2 (XP 100; PB +2)

Actions


Multiattack. The bear makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage.

Blood Hawk

Small Beast, Unaligned

AC 12 Initiative +2 (12)

HP 7 (2d6)

Speed 10 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 6 −2 −2 DEX 14 +2 +2 CON 10 +0 +0
INT 3 −4 −4 WIS 14 +2 +2 CHA 5 −3 −3

Skills Perception +6

Senses Passive Perception 16

Languages None

CR 1/8 (XP 25; PB +2)

Traits


Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Boar

Medium Beast, Unaligned

AC 11 Initiative +0 (10)

HP 13 (2d8 + 4)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 13 +1 +1 DEX 11 +0 +0 CON 14 +2 +2
INT 2 −4 −4 WIS 9 −1 −1 CHA 5 −3 −3

Senses Passive Perception 9

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.

Actions


Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.

Brown Bear

Large Beast, Unaligned

AC 11 Initiative +1 (11)

HP 22 (3d10 + 6)

Speed 40 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 17 +3 +3 DEX 12 +1 +1 CON 15 +2 +2
INT 2 −4 −4 WIS 13 +1 +1 CHA 7 −2 −2

Skills Perception +3

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1 (XP 200; PB +2)

Actions


Multiattack. The bear makes one Bite attack and one Claw attack.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

Camel

Large Beast, Unaligned

AC 10 Initiative −1 (9)

HP 17 (2d10 + 6)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 8 −1 −1 CON 17 +3 +5
INT 2 −4 −4 WIS 11 +0 +0 CHA 5 −3 −3

Senses Darkvision 60 ft.; Passive Perception 10

Languages None

CR 1/8 (XP 25; PB +2)

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.

Cat

Tiny Beast, Unaligned

AC 12 Initiative +2 (12)

HP 2 (1d4)

Speed 40 ft., Climb 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 3 −4 −4 DEX 15 +2 +4 CON 10 +0 +0
INT 3 −4 −4 WIS 12 +1 +1 CHA 7 −2 −2

Skills Perception +3, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 0 (XP 10; PB +2)

Traits


Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.

Actions


Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.

Constrictor Snake

Large Beast, Unaligned

AC 13 Initiative +2 (12)

HP 13 (2d10 + 2)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 14 +2 +2 CON 12 +1 +1
INT 1 −5 −5 WIS 10 +0 +0 CHA 3 −4 −4

Skills Perception +2, Stealth +4

Senses Blindsight 10 ft.; Passive Perception 12

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Constrict. Strength Saving Throw: DC 12, one Medium or smaller creature the snake can see within 5 feet. Failure: 7 (3d4) Bludgeoning damage, and the target has the Grappled condition (escape DC 12).

Crab

Tiny Beast, Unaligned

AC 11 Initiative +0 (10)

HP 3 (1d4 + 1)

Speed 20 ft., Swim 20 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 6 −2 −2 DEX 11 +0 +0 CON 12 +1 +1
INT 1 −5 −5 WIS 8 −1 −1 CHA 2 −4 −4

Skills Stealth +2

Senses Blindsight 30 ft.; Passive Perception 9

Languages None

CR 0 (XP 10; PB +2)

Traits


Amphibious. The crab can breathe air and water.

Actions


Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.

Crocodile

Large Beast, Unaligned

AC 12 Initiative +0 (10)

HP 13 (2d10 + 2)

Speed 20 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 10 +0 +0 CON 13 +1 +3
INT 2 −4 −4 WIS 10 +0 +0 CHA 5 −3 −3

Skills Stealth +2

Senses Passive Perception 10

Languages None

CR 1/2 (XP 100; PB +2)

Traits


Hold Breath. The crocodile can hold its breath for 1 hour.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Deer

Medium Beast, Unaligned

AC 13 Initiative +3 (13)

HP 4 (1d8)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 11 +0 +0 DEX 16 +3 +3 CON 11 +0 +0
INT 2 −4 −4 WIS 14 +2 +2 CHA 5 −3 −3

Skills Perception +4

Senses Darkvision 60 ft.; Passive Perception 14

Languages None

CR 0 (XP 10; PB +2)

Traits


Agile. The deer doesn't provoke an Opportunity Attack when it moves out of an enemy's reach.

Actions


Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

Dire Wolf

Large Beast, Unaligned

AC 14 Initiative +2 (12)

HP 22 (3d10 + 6)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 17 +3 +3 DEX 15 +2 +2 CON 15 +2 +2
INT 3 −4 −4 WIS 12 +1 +1 CHA 7 −2 −2

Skills Perception +5, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 1 (XP 200; PB +2)

Traits


Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Draft Horse

Large Beast, Unaligned

AC 10 Initiative +0 (10)

HP 15 (2d10 + 4)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 18 +4 +4 DEX 10 +0 +0 CON 15 +2 +2
INT 2 −4 −4 WIS 11 +0 +0 CHA 7 −2 −2

Senses Passive Perception 10

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Bludgeoning damage.

Eagle

Small Beast, Unaligned

AC 12 Initiative +2 (12)

HP 4 (1d6 + 1)

Speed 10 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 6 −2 −2 DEX 15 +2 +2 CON 12 +1 +1
INT 2 −4 −4 WIS 14 +2 +2 CHA 7 −2 −2

Skills Perception +6

Senses Passive Perception 16

Languages None

CR 0 (XP 10; PB +2)

Actions


Talons. Melee Attack Roll: +4, reach 5 feet. Hit: 4 (1d4 + 2) Slashing damage.

Elephant

Huge Beast, Unaligned

AC 12 Initiative −1 (9)

HP 76 (8d12 + 24)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 22 +6 +6 DEX 9 −1 −1 CON 17 +3 +3
INT 3 −4 −4 WIS 11 +0 +0 CHA 6 −2 −2

Senses Passive Perception 10

Languages None

CR 4 (XP 1,100; PB +2)

Actions


Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions


Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Elk

Large Beast, Unaligned

AC 10 Initiative +0 (10)

HP 11 (2d10)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 16 +3 +3 DEX 10 +0 +0 CON 11 +0 +0
INT 2 −4 −4 WIS 10 +0 +0 CHA 6 −2 −2

Skills Perception +2

Senses Darkvision 60 ft.; Passive Perception 12

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.

Flying Snake

Tiny Monstrosity, Unaligned

AC 14 Initiative +2 (12)

HP 5 (2d4)

Speed 30 ft., Fly 60 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 4 −3 −3 DEX 15 +2 +2 CON 11 +0 +0
INT 2 −4 −4 WIS 12 +1 +1 CHA 5 −3 −3

Senses Blindsight 10 ft.; Passive Perception 11

Languages None

CR 1/8 (XP 25; PB +2)

Traits


Flyby. The snake doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 5 (2d4) Poison damage.

Frog

Tiny Beast, Unaligned

AC 11 Initiative +1 (11)

HP 1 (1d4 − 1)

Speed 20 ft., Swim 20 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 1 −5 −5 DEX 13 +1 +1 CON 8 −1 −1
INT 1 −5 −5 WIS 8 −1 −1 CHA 3 −4 −4

Skills Perception +1, Stealth +3

Senses Darkvision 30 ft.; Passive Perception 11

Languages None

CR 0 (XP 10; PB +2)

Traits


Amphibious. The frog can breathe air and water.

Standing Leap. The frog's Long Jump is up to 10 feet and its High Jump is up to 5 feet with or without a running start.

Actions


Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Piercing damage.

Giant Ape

Huge Beast, Unaligned

AC 12 Initiative +5 (15)

HP 168 (16d12 + 64)

Speed 40 ft., Climb 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 23 +6 +6 DEX 14 +2 +2 CON 18 +4 +4
INT 5 −3 −3 WIS 12 +1 +1 CHA 7 −2 −2

Skills Athletics +9, Perception +4, Survival +4

Senses Passive Perception 14

Languages None

CR 7 (XP 2,900; PB +3)

Actions


Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Boulder Toss (Recharge 6). The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 24 (7d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.

Bonus Actions


Leap. The ape jumps up to 30 feet by spending 10 feet of movement.

Giant Badger

Medium Beast, Unaligned

AC 13 Initiative +0 (10)

HP 15 (2d8 + 6)

Speed 30 ft., Burrow 10 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 13 +1 +1 DEX 10 +0 +0 CON 17 +3 +3
INT 2 −4 −4 WIS 12 +1 +1 CHA 5 −3 −3

Skills Perception +3

Resistances Poison

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Piercing damage.

Giant Bat

Large Beast, Unaligned

AC 13 Initiative +3 (13)

HP 22 (4d10)

Speed 10 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 16 +3 +3 CON 11 +0 +0
INT 2 −4 −4 WIS 12 +1 +1 CHA 6 −2 −2

Senses Blindsight 120 ft.; Passive Perception 11

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.

Giant Boar

Large Beast, Unaligned

AC 13 Initiative +0 (10)

HP 42 (5d10 + 15)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 17 +3 +5 DEX 10 +0 +0 CON 16 +3 +3
INT 2 −4 −4 WIS 7 −2 −2 CHA 5 −3 −3

Senses Passive Perception 8

Languages None

CR 2 (XP 450; PB +2)

Traits


Bloodied Fury. The boar has Advantage on melee attack rolls while it is Bloodied.

Actions


Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.

Giant Centipede

Small Beast, Unaligned

AC 14 Initiative +2 (12)

HP 9 (2d6 + 2)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 5 −3 −3 DEX 14 +2 +2 CON 12 +1 +1
INT 1 −5 −5 WIS 7 −2 −2 CHA 3 −4 −4

Senses Blindsight 30 ft.; Passive Perception 8

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, and the target has the Poisoned condition until the start of the centipede's next turn.

Giant Constrictor Snake

Huge Beast, Unaligned

AC 12 Initiative +2 (12)

HP 60 (8d12 + 8)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 19 +4 +4 DEX 14 +2 +2 CON 12 +1 +1
INT 1 −5 −5 WIS 10 +0 +0 CHA 3 −4 −4

Skills Perception +2

Senses Blindsight 10 ft.; Passive Perception 12

Languages None

CR 2 (XP 450; PB +2)

Actions


Multiattack. The snake makes one Bite attack and uses Constrict.

Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.

Constrict. Strength Saving Throw: DC 14, one Large or smaller creature the snake can see within 10 feet. Failure: 13 (2d8 + 4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).

Giant Crab

Medium Beast, Unaligned

AC 15 Initiative +1 (11)

HP 13 (3d8)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 13 +1 +1 DEX 13 +1 +1 CON 11 +0 +0
INT 1 −5 −5 WIS 9 −1 −1 CHA 3 −4 −4

Skills Stealth +3

Senses Blindsight 30 ft.; Passive Perception 9

Languages None

CR 1/8 (XP 25; PB +2)

Traits


Amphibious. The crab can breathe air and water.

Actions


Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

Giant Crocodile

Huge Beast, Unaligned

AC 14 Initiative −1 (9)

HP 85 (9d12 + 27)

Speed 30 ft., Swim 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 21 +5 +5 DEX 9 −1 −1 CON 17 +3 +3
INT 2 −4 −4 WIS 10 +0 +0 CHA 7 −2 −2

Skills Stealth +5

Senses Passive Perception 10

Languages None

CR 5 (XP 1,800; PB +3)

Traits


Hold Breath. The crocodile can hold its breath for 1 hour.

Actions


Multiattack. The crocodile makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.

Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Giant Eagle

Large Celestial, Neutral Good

AC 13 Initiative +3 (13)

HP 26 (4d10 + 4)

Speed 10 ft., Fly 80 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 16 +3 +3 DEX 17 +3 +3 CON 13 +1 +1
INT 8 −1 −1 WIS 14 +2 +2 CHA 10 +0 +0

Skills Perception +6

Resistances Necrotic, Radiant

Senses Passive Perception 16

Languages Celestial; understands Common and Primordial (Auran) but can't speak them

CR 1 (XP 200; PB +2)

Actions


Multiattack. The eagle makes two Rend attacks.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 3 (1d6) Radiant damage.

Giant Elk

Huge Celestial, Neutral Good

AC 14 Initiative +6 (16)

HP 42 (5d12 + 10)

Speed 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 19 +4 +6 DEX 18 +4 +6 CON 14 +2 +2
INT 7 −2 −2 WIS 14 +2 +2 CHA 10 +0 +0

Skills Perception +4

Resistances Necrotic, Radiant

Senses Darkvision 90 ft.; Passive Perception 14

Languages Celestial; understands Common, Elvish, and Sylvan but can't speak them

CR 2 (XP 450; PB +2)

Actions


Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Giant Fire Beetle

Small Beast, Unaligned

AC 13 Initiative +0 (10)

HP 4 (1d6 + 1)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 8 −1 −1 DEX 10 +0 +0 CON 12 +1 +1
INT 1 −5 −5 WIS 7 −2 −2 CHA 3 −4 −4

Resistances Fire

Senses Blindsight 30 ft.; Passive Perception 8

Languages None

CR 0 (XP 10; PB +2)

Traits


Illumination. The beetle sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions


Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Fire damage.

Giant Frog

Medium Beast, Unaligned

AC 11 Initiative +1 (11)

HP 18 (4d8)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 12 +1 +1 DEX 13 +1 +1 CON 11 +0 +0
INT 2 −4 −4 WIS 10 +0 +0 CHA 3 −4 −4

Skills Perception +2, Stealth +4

Senses Darkvision 30 ft.; Passive Perception 12

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Amphibious. The frog can breathe air and water.

Standing Leap. The frog's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions


Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).

Swallow. The frog swallows a Small or smaller target it is grappling. While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can't use Bite, and if the frog dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

 At the end of the frog's next turn, the swallowed target takes 5 (2d4) Acid damage. If that damage doesn't kill it, the frog disgorges it, causing it to exit Prone.

Giant Goat

Large Beast, Unaligned

AC 11 Initiative +1 (11)

HP 19 (3d10 + 3)

Speed 40 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 17 +3 +5 DEX 13 +1 +1 CON 12 +1 +1
INT 3 −4 −4 WIS 12 +1 +1 CHA 6 −2 −2

Skills Perception +3

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1/2 (XP 100; PB +2)

Actions


Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Giant Hyena

Large Beast, Unaligned

AC 12 Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 16 +3 +3 DEX 14 +2 +2 CON 14 +2 +2
INT 2 −4 −4 WIS 12 +1 +1 CHA 7 −2 −2

Skills Perception +3

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1 (XP 200; PB +2)

Actions


Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.

Bonus Actions


Rampage (1/Day). Immediately after dealing damage to a creature that was already Bloodied, the hyena can move up to half its Speed, and it makes one Bite attack.

Giant Lizard

Large Beast, Unaligned

AC 12 Initiative +1 (11)

HP 19 (3d10 + 3)

Speed 40 ft., Climb 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 12 +1 +3 CON 13 +1 +1
INT 2 −4 −4 WIS 10 +0 +0 CHA 5 −3 −3

Senses Darkvision 60 ft.; Passive Perception 10

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Giant Octopus

Large Beast, Unaligned

AC 11 Initiative +1 (11)

HP 45 (7d10 + 7)

Speed 10 ft., Swim 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 17 +3 +3 DEX 13 +1 +1 CON 13 +1 +1
INT 5 −3 −3 WIS 10 +0 +0 CHA 4 −3 −3

Skills Perception +4, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 14

Languages None

CR 1 (XP 200; PB +2)

Traits


Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions


Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions


Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Giant Owl

Large Celestial, Neutral

AC 12 Initiative +2 (12)

HP 19 (3d10 + 3)

Speed 5 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 13 +1 +1 DEX 15 +2 +2 CON 12 +1 +1
INT 10 +0 +0 WIS 14 +2 +4 CHA 10 +0 +0

Skills Perception +6, Stealth +6

Resistances Necrotic, Radiant

Senses Darkvision 120 ft.; Passive Perception 16

Languages Celestial; understands Common, Elvish, and Sylvan but can't speak them

CR 1/4 (XP 50; PB +2)

Traits


Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions


Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

At Will: Detect Evil and Good, Detect Magic

1/Day: Clairvoyance

Giant Rat

Small Beast, Unaligned

AC 13 Initiative +3 (13)

HP 7 (2d6)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 7 −2 −2 DEX 16 +3 +5 CON 11 +0 +0
INT 2 −4 −4 WIS 10 +0 +0 CHA 4 −3 −3

Skills Perception +2

Senses Darkvision 60 ft.; Passive Perception 12

Languages None

CR 1/8 (XP 25; PB +2)

Traits


Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.

Giant Scorpion

Large Beast, Unaligned

AC 15 Initiative +1 (11)

HP 52 (7d10 + 14)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 16 +3 +3 DEX 13 +1 +1 CON 15 +2 +2
INT 1 −5 −5 WIS 9 −1 −1 CHA 3 −4 −4

Senses Blindsight 60 ft.; Passive Perception 9

Languages None

CR 3 (XP 700; PB +2)

Actions


Multiattack. The scorpion makes two Claw attacks and one Sting attack.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 11 (2d10) Poison damage.

Giant Seahorse

Large Beast, Unaligned

AC 14 Initiative +1 (11)

HP 16 (3d10)

Speed 5 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 12 +1 +1 CON 11 +0 +0
INT 2 −4 −4 WIS 12 +1 +1 CHA 5 −3 −3

Senses Passive Perception 11

Languages None

CR 1/2 (XP 100; PB +2)

Traits


Water Breathing. The seahorse can breathe only underwater.

Actions


Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions


Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Giant Shark

Huge Beast, Unaligned

AC 13 Initiative +3 (13)

HP 92 (8d12 + 40)

Speed 5 ft., Swim 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 23 +6 +6 DEX 11 +0 +0 CON 21 +5 +5
INT 1 −5 −5 WIS 10 +0 +0 CHA 5 −3 −3

Skills Perception +3

Senses Blindsight 60 ft.; Passive Perception 13

Languages None

CR 5 (XP 1,800; PB +3)

Traits


Water Breathing. The shark can breathe only underwater.

Actions


Multiattack. The shark makes two Bite attacks.

Bite. Melee Attack Roll: +9 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. Hit: 22 (3d10 + 6) Piercing damage.

Giant Spider

Large Beast, Unaligned

AC 14 Initiative +3 (13)

HP 26 (4d10 + 4)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 14 +2 +2 DEX 16 +3 +3 CON 12 +1 +1
INT 2 −4 −4 WIS 11 +0 +0 CHA 4 −3 −3

Skills Perception +4, Stealth +7

Senses Darkvision 60 ft.; Passive Perception 14

Languages None

CR 1 (XP 200; PB +2)

Traits


Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.

Actions


Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Poison damage.

Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Giant Toad

Large Beast, Unaligned

AC 11 Initiative +1 (11)

HP 39 (6d10 + 6)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 13 +1 +1 CON 13 +1 +1
INT 2 −4 −4 WIS 10 +0 +0 CHA 3 −4 −4

Senses Darkvision 60 ft.; Passive Perception 10

Languages None

CR 1 (XP 200; PB +2)

Traits


Amphibious. The toad can breathe air and water.

Standing Leap. The toad's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Swallow. The toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad's turns. The

 toad can have only one target swallowed at a time, and it can't use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

Giant Venomous Snake

Medium Beast, Unaligned

AC 14 Initiative +4 (14)

HP 11 (2d8 + 2)

Speed 40 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 10 +0 +0 DEX 18 +4 +4 CON 13 +1 +1
INT 2 −4 −4 WIS 10 +0 +0 CHA 3 −4 −4

Skills Perception +2

Senses Blindsight 10 ft.; Passive Perception 12

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 6 (1d4 + 4) Piercing damage plus 4 (1d8) Poison damage.

Giant Vulture

Large Monstrosity, Neutral Evil

AC 10 Initiative +0 (10)

HP 25 (3d10 + 9)

Speed 10 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +2 DEX 10 +0 +0 CON 16 +3 +3
INT 6 −2 −2 WIS 12 +1 +1 CHA 7 −2 −2

Skills Perception +3

Resistances Necrotic

Senses Darkvision 60 ft.; Passive Perception 13

Languages Understands Common but can't speak

CR 1 (XP 200; PB +2)

Traits


Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Giant Wasp

Medium Beast, Unaligned

AC 13 Initiative +2 (12)

HP 22 (5d8)

Speed 10 ft., Fly 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 10 +0 +0 DEX 14 +2 +2 CON 10 +0 +0
INT 1 −5 −5 WIS 10 +0 +0 CHA 3 −4 −4

Senses Passive Perception 10

Languages None

CR 1/2 (XP 100; PB +2)

Traits


Flyby. The wasp doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions


Sting. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage.

Giant Weasel

Medium Beast, Unaligned

AC 13 Initiative +3 (13)

HP 9 (2d8)

Speed 40 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 11 +0 +0 DEX 17 +3 +3 CON 10 +0 +0
INT 4 −3 −3 WIS 12 +1 +1 CHA 5 −3 −3

Skills Acrobatics +5, Perception +3, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1/8 (XP 25; PB +2)

Actions


Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.

Giant Wolf Spider

Medium Beast, Unaligned

AC 13 Initiative +3 (13)

HP 11 (2d8 + 2)

Speed 40 ft., Climb 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 12 +1 +1 DEX 16 +3 +3 CON 13 +1 +1
INT 3 −4 −4 WIS 12 +1 +1 CHA 4 −3 −3

Skills Perception +3, Stealth +7

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions


Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 5 (2d4) Poison damage.

Goat

Medium Beast, Unaligned

AC 10 Initiative +0 (10)

HP 4 (1d8)

Speed 40 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 11 +0 +2 DEX 10 +0 +0 CON 11 +0 +0
INT 2 −4 −4 WIS 10 +0 +0 CHA 5 −3 −3

Skills Perception +2

Senses Darkvision 60 ft.; Passive Perception 12

Languages None

CR 0 (XP 10; PB +2)

Actions


Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.

Hawk

Tiny Beast, Unaligned

AC 13 Initiative +3 (13)

HP 1 (1d4 − 1)

Speed 10 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 5 −3 −3 DEX 16 +3 +3 CON 8 −1 −1
INT 2 −4 −4 WIS 14 +2 +2 CHA 6 −2 −2

Skills Perception +6

Senses Passive Perception 16

Languages None

CR 0 (XP 10; PB +2)

Actions


Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Slashing damage.

Hippopotamus

Large Beast, Unaligned

AC 14 Initiative −2 (8)

HP 82 (11d10 + 22)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 21 +5 +7 DEX 7 −2 −2 CON 15 +2 +2
INT 2 −4 −4 WIS 12 +1 +1 CHA 4 −3 −3

Skills Perception +3

Senses Passive Perception 13

Languages None

CR 4 (XP 1,100; PB +2)

Traits


Hold Breath. The hippopotamus can hold its breath for 10 minutes.

Actions


Multiattack. The hippopotamus makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Piercing damage.

Hunter Shark

Large Beast, Unaligned

AC 12 Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 5 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 18 +4 +4 DEX 14 +2 +2 CON 15 +2 +2
INT 1 −5 −5 WIS 10 +0 +0 CHA 4 −3 −3

Skills Perception +2

Senses Blindsight 60 ft.; Passive Perception 12

Languages None

CR 2 (XP 450; PB +2)

Traits


Water Breathing. The shark can breathe only underwater.

Actions


Bite. Melee Attack Roll: +6 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.

Hyena

Medium Beast, Unaligned

AC 11 Initiative +1 (11)

HP 5 (1d8 + 1)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 11 +0 +0 DEX 13 +1 +1 CON 12 +1 +1
INT 2 −4 −4 WIS 12 +1 +1 CHA 5 −3 −3

Skills Perception +3

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 0 (XP 10; PB +2)

Traits


Pack Tactics. The hyena has Advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d6) Piercing damage.

Jackal

Small Beast, Unaligned

AC 12 Initiative +2 (12)

HP 3 (1d6)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 8 −1 −1 DEX 15 +2 +2 CON 11 +0 +0
INT 3 −4 −4 WIS 12 +1 +1 CHA 6 −2 −2

Skills Perception +5, Stealth +4

Senses Darkvision 90 ft.; Passive Perception 15

Languages None

CR 0 (XP 10; PB +2)

Actions


Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.

Killer Whale

Huge Beast, Unaligned

AC 12 Initiative +2 (12)

HP 90 (12d12 + 12)

Speed 5 ft., Swim 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 19 +4 +4 DEX 14 +2 +2 CON 13 +1 +1
INT 3 −4 −4 WIS 12 +1 +1 CHA 7 −2 −2

Skills Perception +3, Stealth +4

Senses Blindsight 120 ft.; Passive Perception 13

Languages None

CR 3 (XP 700; PB +2)

Traits


Hold Breath. The whale can hold its breath for 30 minutes.

Actions


Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (5d6 + 4) Piercing damage.

Lion

Large Beast, Unaligned

AC 12 Initiative +2 (12)

HP 22 (4d10)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 17 +3 +3 DEX 15 +2 +2 CON 11 +0 +0
INT 3 −4 −4 WIS 12 +1 +1 CHA 8 −1 −1

Skills Perception +3, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1 (XP 200; PB +2)

Traits


Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions


Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.

Lizard

Tiny Beast, Unaligned

AC 10 Initiative +0 (10)

HP 2 (1d4)

Speed 20 ft., Climb 20 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 −4 −4 DEX 11 +0 +0 CON 10 +0 +0
INT 1 −5 −5 WIS 8 −1 −1 CHA 3 −4 −4

Senses Darkvision 30 ft.; Passive Perception 9

Languages None

CR 0 (XP 10; PB +2)

Traits


Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions


Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.

Mammoth

Huge Beast, Unaligned

AC 13 Initiative +2 (12)

HP 126 (11d12 + 55)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 24 +7 +10 DEX 9 −1 −1 CON 21 +5 +8
INT 3 −4 −4 WIS 11 +0 +0 CHA 6 −2 −2

Senses Passive Perception 10

Languages None

CR 6 (XP 2,300; PB +3)

Actions


Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions


Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.

Mastiff

Medium Beast, Unaligned

AC 12 Initiative +2 (12)

HP 5 (1d8 + 1)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 13 +1 +1 DEX 14 +2 +2 CON 12 +1 +1
INT 3 −4 −4 WIS 12 +1 +3 CHA 7 −2 −2

Skills Perception +5

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 1/8 (XP 25; PB +2)

Actions


Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Mule

Medium Beast, Unaligned

AC 10 Initiative +0 (10)

HP 11 (2d8 + 2)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 14 +2 +4 DEX 10 +0 +0 CON 13 +1 +1
INT 2 −4 −4 WIS 10 +0 +0 CHA 5 −3 −3

Senses Passive Perception 10

Languages None

CR 1/8 (XP 25; PB +2)

Traits


Beast of Burden. The mule counts as one size larger for the purpose of determining its carrying capacity.

Actions


Hooves. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.

Octopus

Small Beast, Unaligned

AC 12 Initiative +2 (12)

HP 3 (1d6)

Speed 5 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 4 -3 -3 DEX 15 +2 +2 CON 11 +0 +0
INT 3 -4 -4 WIS 10 +0 +0 CHA 4 -3 -3

Skills Perception +2, Stealth +6

Senses Darkvision 30 ft.; Passive Perception 12

Languages None

CR 0 (XP 10; PB +2)

Traits


Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions


Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions


Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Owl

Tiny Beast, Unaligned

AC 11 Initiative +1 (11)

HP 1 (1d4 − 1)

Speed 5 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 3 -4 -4 DEX 13 +1 +1 CON 8 -1 -1
INT 2 -4 -4 WIS 12 +1 +1 CHA 7 -2 -2

Skills Perception +5, Stealth +5

Senses Darkvision 120 ft.; Passive Perception 15

Languages None

CR 0 (XP 10; PB +2)

Traits


Flyby. The owl doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions


Talons. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Slashing damage.

Panther

Medium Beast, Unaligned

AC 13 Initiative +3 (13)

HP 13 (3d8)

Speed 50 ft., Climb 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 14 +2 +2 DEX 16 +3 +3 CON 10 +0 +0
INT 3 -4 -4 WIS 14 +2 +2 CHA 7 -2 -2

Skills Perception +4, Stealth +7

Senses Darkvision 60 ft.; Passive Perception 14

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Bonus Actions


Nimble Escape. The panther takes the Disengage or Hide action.

Piranha

Tiny Beast, Unaligned

AC 13 Initiative +3 (13)

HP 1 (1d4 − 1)

Speed 5 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 -4 -4 DEX 16 +3 +3 CON 9 -1 -1
INT 1 -5 -5 WIS 7 -2 -2 CHA 2 -4 -4

Senses Darkvision 60 ft.; Passive Perception 8

Languages None

CR 0 (XP 10; PB +2)

Traits


Water Breathing. The piranha can breathe only underwater.

Actions


Bite. Melee Attack Roll: +5 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. Hit: 1 Piercing damage.

Plesiosaurus

Large Beast (Dinosaur), Unaligned

AC 13 Initiative +2 (12)

HP 68 (8d10 + 24)

Speed 20 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 18 +4 +4 DEX 15 +2 +2 CON 16 +3 +3
INT 2 -4 -4 WIS 12 +1 +1 CHA 5 -3 -3

Skills Perception +3, Stealth +4

Senses Passive Perception 13

Languages None

CR 2 (XP 450; PB +2)

Traits


Hold Breath. The plesiosaurus can hold its breath for 1 hour.

Actions


Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.

Polar Bear

Large Beast, Unaligned

AC 12 Initiative +2 (12)

HP 42 (5d10 + 15)

Speed 40 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 20 +5 +5 DEX 14 +2 +2 CON 16 +3 +3
INT 2 −4 −4 WIS 13 +1 +1 CHA 7 −2 −2

Skills Perception +5, Stealth +4

Resistances Cold

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 2 (XP 450; PB +2)

Actions


Multiattack. The bear makes two Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage.

Pony

Medium Beast, Unaligned

AC 10 Initiative +0 (10)

HP 11 (2d8 + 2)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 15 +2 +4 DEX 10 +0 +0 CON 13 +1 +1
INT 2 −4 −4 WIS 11 +0 +0 CHA 7 −2 −2

Senses Passive Perception 10

Languages None

CR 1/8 (XP 25; PB +2)

Actions


Hooves. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.

Pteranodon

Medium Beast (Dinosaur), Unaligned

AC 13 Initiative +2 (12)

HP 13 (3d8)

Speed 10 ft., Fly 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 12 +1 +1 DEX 15 +2 +2 CON 10 +0 +0
INT 2 −4 −4 WIS 9 −1 −1 CHA 5 −3 −3

Skills Perception +1

Senses Passive Perception 11

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Flyby. The pteranodon doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Rat

Tiny Beast, Unaligned

AC 10 Initiative +0 (10)

HP 1 (1d4 − 1)

Speed 20 ft., Climb 20 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 −4 −4 DEX 11 +0 +0 CON 9 −1 −1
INT 2 −4 −4 WIS 10 +0 +0 CHA 4 −3 −3

Skills Perception +2

Senses Darkvision 30 ft.; Passive Perception 12

Languages None

CR 0 (XP 10; PB +2)

Traits


Agile. The rat doesn't provoke an Opportunity Attack when it moves out of an enemy's reach.

Actions


Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.

Raven

Tiny Beast, Unaligned

AC 12 Initiative +2 (12)

HP 2 (1d4)

Speed 10 ft., Fly 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 −4 −4 DEX 14 +2 +2 CON 10 +0 +0
INT 5 −3 −3 WIS 13 +1 +1 CHA 6 −2 −2

Skills Perception +3

Senses Passive Perception 13

Languages None

CR 0 (XP 10; PB +2)

Traits


Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.

Actions


Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.

Reef Shark

Medium Beast, Unaligned

AC 12 Initiative +2 (12)

HP 22 (4d8 + 4)

Speed 5 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 14 +2 +2 DEX 15 +2 +2 CON 13 +1 +1
INT 1 −5 −5 WIS 10 +0 +0 CHA 4 −3 −3

Skills Perception +2

Senses Blindsight 30 ft.; Passive Perception 12

Languages None

CR 1/2 (XP 100; PB +2)

Traits


Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Rhinoceros

Large Beast, Unaligned

AC 13 Initiative −1 (9)

HP 45 (6d10 + 12)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 21 +5 +5 DEX 8 −1 −1 CON 15 +2 +2
INT 2 −4 −4 WIS 12 +1 +1 CHA 6 −2 −2

Senses Passive Perception 11

Languages None

CR 2 (XP 450; PB +2)

Actions


Gore. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage. If target is a Large or smaller creature and the rhinoceros moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Riding Horse

Large Beast, Unaligned

AC 11 Initiative +1 (11)

HP 13 (2d10 + 2)

Speed 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 16 +3 +3 DEX 13 +1 +1 CON 12 +1 +1
INT 2 −4 −4 WIS 11 +0 +0 CHA 7 −2 −2

Senses Passive Perception 10

Languages None

CR 1/4 (XP 50; PB +2)

Actions


Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.

Saber-Toothed Tiger

Large Beast, Unaligned

AC 13 Initiative +3 (13)

HP 52 (7d10 + 14)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 18 +4 +6 DEX 17 +3 +5 CON 15 +2 +2
INT 3 −4 −4 WIS 12 +1 +1 CHA 8 −1 −1

Skills Perception +5, Stealth +7

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 2 (XP 450; PB +2)

Traits


Running Leap. With a 10-foot running start, the tiger can Long Jump up to 25 feet.

Actions


Multiattack. The tiger makes two Rend attacks.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.

Bonus Actions


Nimble Escape. The tiger takes the Disengage or Hide action.

Scorpion

Tiny Beast, Unaligned

AC 11 Initiative +0 (10)

HP 1 (1d4 − 1)

Speed 10 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 −4 −4 DEX 11 +0 +0 CON 8 −1 −1
INT 1 −5 −5 WIS 8 −1 −1 CHA 2 −4 −4

Senses Blindsight 10 ft.; Passive Perception 9

Languages None

CR 0 (XP 10; PB +2)

Actions


Sting. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6) Poison damage.

Seahorse

Tiny Beast, Unaligned

AC 12 Initiative +1 (11)

HP 1 (1d4 − 1)

Speed 5 ft., Swim 20 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 1 −5 −5 DEX 12 +1 +1 CON 8 −1 −1
INT 1 −5 −5 WIS 10 +0 +0 CHA 2 −4 −4

Skills Perception +2, Stealth +5

Senses Passive Perception 12

Languages None

CR 0 (XP 0; PB +2)

Traits


Water Breathing. The seahorse can breathe only underwater.

Actions


Bubble Dash. While underwater, the seahorse moves up to its Swim Speed without provoking Opportunity Attacks.

Spider

Tiny Beast, Unaligned

AC 12 Initiative +2 (12)

HP 1 (1d4 − 1)

Speed 20 ft., Climb 20 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 −4 −4 DEX 14 +2 +2 CON 8 −1 −1
INT 1 −5 −5 WIS 10 +0 +0 CHA 2 −4 −4

Skills Stealth +4

Senses Darkvision 30 ft.; Passive Perception 10

Languages None

CR 0 (XP 10; PB +2)

Traits


Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same web.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 2 (1d4) Poison damage.

Swarm of Bats

Large Swarm of Tiny Beasts, Unaligned

AC 12 Initiative +2 (12)

HP 11 (2d10)

Speed 5 ft., Fly 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 5 −3 −3 DEX 15 +2 +2 CON 10 +0 +0
INT 2 −4 −4 WIS 12 +1 +1 CHA 4 −3 −3

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Blindsight 60 ft.; Passive Perception 11

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions


Bites. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Swarm of Insects

Medium Swarm of Tiny Beasts, Unaligned

AC 11 Initiative +1 (11)

HP 19 (3d8 + 6)

Speed 20 ft., Climb or Fly 20 ft. (GM's choice)

MOD SAVE MOD SAVE MOD SAVE
STR 3 −4 −4 DEX 13 +1 +1 CON 14 +2 +2
INT 1 −5 −5 WIS 7 −2 −2 CHA 1 −5 −5

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Blindsight 30 ft.; Passive Perception 8

Languages None

CR 1/2 (XP 100; PB +2)

Traits


Spider Climb. If the swarm has a Climb Speed, the swarm can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions


Bites. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Poison damage, or 3 (1d4 + 1) Poison damage if the swarm is Bloodied.

Swarm of Piranhas

Medium Swarm of Tiny Beasts, Unaligned

AC 13 Initiative +3 (13)

HP 28 (8d8 − 8)

Speed 5 ft., Swim 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 13 +1 +1 DEX 16 +3 +3 CON 9 −1 −1
INT 1 −5 −5 WIS 7 −2 −2 CHA 2 −4 −4

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Darkvision 60 ft.; Passive Perception 8

Languages None

CR 1 (XP 200; PB +2)

Traits


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny piranha. The swarm can't regain Hit Points or gain Temporary Hit Points.

Water Breathing. The swarm can breathe only underwater.

Actions


Bites. Melee Attack Roll: +5 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage, or 5 (1d4 + 3) Piercing damage if the swarm is Bloodied.

Swarm of Rats

Medium Swarm of Tiny Beasts, Unaligned

AC 10 Initiative +0 (10)

HP 14 (4d8 − 4)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 9 −1 −1 DEX 11 +0 +2 CON 9 −1 −1
INT 2 −4 −4 WIS 10 +0 +0 CHA 3 −4 −4

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Darkvision 30 ft.; Passive Perception 10

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions


Bites. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Swarm of Ravens

Medium Swarm of Tiny Beasts, Unaligned

AC 12 Initiative +2 (12)

HP 11 (2d8 + 2)

Speed 10 ft., Fly 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 6 −2 −2 DEX 14 +2 +2 CON 12 +1 +1
INT 5 −3 −3 WIS 12 +1 +1 CHA 6 −2 −2

Skills Perception +5

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Passive Perception 15

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions


Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm's space. Failure: The target has the Deafened condition until the start of the swarm's next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.

Swarm of Venomous Snakes

Medium Swarm of Tiny Beasts, Unaligned

AC 14 Initiative +4 (14)

HP 36 (8d8)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 8 −1 −1 DEX 18 +4 +4 CON 11 +0 +0
INT 1 −5 −5 WIS 10 +0 +0 CHA 3 −4 −4

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Blindsight 10 ft.; Passive Perception 10

Languages None

CR 2 (XP 450; PB +2)

Traits


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions


Bites. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage—or 6 (1d4 + 4) Piercing damage if the swarm is Bloodied—plus 10 (3d6) Poison damage.

Tiger

Large Beast, Unaligned

AC 13 Initiative +3 (13)

HP 30 (4d10 + 8)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 17 +3 +3 DEX 16 +3 +3 CON 14 +2 +2
INT 3 −4 −4 WIS 12 +1 +1 CHA 8 −1 −1

Skills Perception +3, Stealth +7

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1 (XP 200; PB +2)

Actions


Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

Bonus Actions


Nimble Escape. The tiger takes the Disengage or Hide action.

Triceratops

Huge Beast (Dinosaur), Unaligned

AC 14 Initiative −1 (9)

HP 114 (12d12 + 36)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 22 +6 +6 DEX 9 −1 −1 CON 17 +3 +3
INT 2 −4 −4 WIS 11 +0 +0 CHA 5 −3 −3

Senses Passive Perception 10

Languages None

CR 5 (XP 1,800; PB +3)

Actions


Multiattack. The triceratops makes two Gore attacks.

Gore. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (2d12 + 6) Piercing damage. If the target is Huge or smaller and the triceratops moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Tyrannosaurus Rex

Huge Beast (Dinosaur), Unaligned

AC 13 Initiative +3 (13)

HP 136 (13d12 + 52)

Speed 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 25 +7 +10 DEX 10 +0 +0 CON 19 +4 +4
INT 2 −4 −4 WIS 12 +1 +4 CHA 9 −1 −1

Skills Perception +4

Senses Passive Perception 14

Languages None

CR 8 (XP 3,900; PB +3)

Actions


Multiattack. The tyrannosaurus makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 33 (4d12 + 7) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17). While Grappled, the target has the Restrained condition and can't be targeted by the tyrannosaurus's Tail.

Tail. Melee Attack Roll: +10, reach 15 ft. Hit: 25 (4d8 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Venomous Snake

Tiny Beast, Unaligned

AC 12 Initiative +2 (12)

HP 5 (2d4)

Speed 30 ft., Swim 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 2 −4 −4 DEX 15 +2 +2 CON 11 +0 +0
INT 1 −5 −5 WIS 10 +0 +0 CHA 3 −4 −4

Senses Blindsight 10 ft.; Passive Perception 10

Languages None

CR 1/8 (XP 25; PB +2)

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Poison damage.

Vulture

Medium Beast, Unaligned

AC 10 Initiative +0 (10)

HP 5 (1d8 + 1)

Speed 10 ft., Fly 50 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 7 −2 −2 DEX 10 +0 +0 CON 13 +1 +1
INT 2 −4 −4 WIS 12 +1 +1 CHA 4 −3 −3

Skills Perception +3

Senses Passive Perception 13

Languages None

CR 0 (XP 10; PB +2)

Traits


Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Beak. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Piercing damage.

Warhorse

Large Beast, Unaligned

AC 11 Initiative +1 (11)

HP 19 (3d10 + 3)

Speed 60 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 18 +4 +4 DEX 12 +1 +1 CON 13 +1 +1
INT 2 −4 −4 WIS 12 +1 +3 CHA 7 −2 −2

Senses Passive Perception 11

Languages None

CR 1/2 (XP 100; PB +2)

Actions


Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Weasel

Tiny Beast, Unaligned

AC 13 Initiative +3 (13)

HP 1 (1d4 − 1)

Speed 30 ft., Climb 30 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 3 −4 −4 DEX 16 +3 +3 CON 8 −1 −1
INT 2 −4 −4 WIS 12 +1 +1 CHA 3 −4 −4

Skills Acrobatics +5, Perception +3, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 0 (XP 10; PB +2)

Actions


Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Piercing damage.

Wolf

Medium Beast, Unaligned

AC 12 Initiative +2 (12)

HP 11 (2d8 + 2)

Speed 40 ft.

MOD SAVE MOD SAVE MOD SAVE
STR 14 +2 +2 DEX 15 +2 +2 CON 12 +1 +1
INT 3 −4 −4 WIS 12 +1 +1 CHA 6 −2 −2

Skills Perception +5, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 1/4 (XP 50; PB +2)

Traits


Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.